![]() ![]() ![]() They include weather and special cards like the commander’s horn or the decoy card. Neutral Gwent cards can be used in any faction deck. Horn: Plays a Commander ’ s Horn on a row (Close-, Ranged- or Siege Combat) to double the strength of all your unit cards in that row.Decoy: Use a Decoy card to take a unit card on the battlefield back into your hand and replace it with the decoy.Muster: Play all cards with the same name from you hand and your deck also right away on the battlefield.Agile: Choose to play this card into your Ranged Combat or Close Combat row.Medic: Put this card on the board, then choose a unit card from your discard pile and play it immediately.Tight Bond: Put this card right next to a card with the same name double the unit strength of all cards with this name.Hero: This card is immune to all abilities and special effects (including weather, scorch and ALSO your medic ability and horns!).Spy: Put this card on your opponents board and you will draw two cards from your deck.Scorch – Close Combat: This card will destroy your opponent ’ s strongest Close Combat units, but only if the combined strength of that row is 10 or higher.Morale Boost: This adds +1 to units in a single row, except for this played card.Certain Gwent cards have special abilities, find the details of them below: ![]()
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